You have a few different choices for each room, but most are easy to recognize. Once you enter the door to the left of it, you will be teleported back to the larger house where you will need to rearrange rooms to match the correct layout by pressing when standing at each doorway.Now head to the smaller house on the hill and enter inside, read the note on the table.Use distinguished features of each room to remember in what order they are. Once inside, memorize and/or write down the layout of the two floors and the attic. Go to the larger house furthest away from you and enter on the backside.Cross the bridge and you'll see two houses overlooking the small path you are on. ![]() After a short while, you'll see a long bridge on your right side, then: Once there, turn around inside the ship and collect the note and the trophy will unlock.įollow the train tracks once again from where you end up after completing Fangs. After a short while, his spaceship will appear in front of you and take you on a short ride into space.Use his animation before he disappears as a guidance to which way to go next. An astronaut will appear in front of you and start running away, teleporting a bit further ahead each time you get near.Now press the pad on it in the correct order, which from below to top is: 3, 2, 4, 1.Looks like a small set of traffic lights. After a few seconds, you should be able to spot a small metal thing with bright white lights.Standing in front of them, from the direction you just came, head directly to left into the forest.Follow the train tracks until you find the first set of train cars, you need to go to the left around a large rock.Simply walk up to it and collect the note in front of it for the trophy. After all 5 have been sensed, you will end up in front of a tree overlooking a valley. Press at each trap for a few seconds to sense them. They activate/swing at you when you get near them. Once completed, cases and stories will be crossed over and you can return to this map and initiate the ending.įor this you have to find 5 traps that are hidden in the area immediately after you gain control of your character.Īll 5 are located within a small area, 2 are on the left side of the tracks and 3 on the right. If you haven't completed all murder cases and the additional story cases, you can use the painting on the wall in this room to fast travel to parts of the map. Hold down on Stories to start the ending cutscene. However, if you follow this guide, you will unlock it shortly after Acceptance.Įthan is the boy you are waking up. Edited Augby orthmannįor this trophy alone, you need to complete everything except The Tunnel, Home and Unfinished Story. See the trophy descriptions to find out where to go for each one. If by any chance you didn't unlock one of the three trophies not required for the ending ( The Tunnel, Home and Unfinished Story), now is your chance. Then you need to number them as you guess how the murder took place. If all clues have been found, the screen will turn blue and a number of lights will appear, indicating situations you need to discover by being close to them. If you try touching or sensing a victim before finding all clues, a yellow bubble will appear but nothing else will happen. The direction in which you aligned the words also tells you which way to go. If you align the words, the color will turn yellow and by pressing you will get a glimpse of the object and its surroundings. ![]() ![]() When inspecting objects some floating words with question marks may pop up on screen, they indicate that you need to go look for something. Pay attention to Unfinished Story, as it can be done along 3 parts as you play.įor a quick completion, I suggest the following order from your starting position:Ī quick tip on Murder Cases: these are a bit different then the misc trophies, as they require you to look for clues and search the area. Those three require completion of the Bargaining murder case, which will give you access to a new area.įurthermore, What happens then? requires all murder cases done ( Denial, Anger, Bargaining, Depression and Acceptance) and the additional story cases ( Sap, Fangs, Behind the Veil, The Wish and The Curse of the Sea-Thing). All trophies except What happens then?, Acceptance and Unfinished Story can be earned in any order.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |