I spend some time identifying and optimizing lag just about every month and we’ve come a long way but there’s still some work to do. Sometimes important bugs or other things come up and push back fun content that I’m working on, but when possible I’ll try to release everything in parts rather than wait on a big future patch.īugs like spells being stuck off cooldown and rare crashes are still high priority, but have not been easily reproduced so far (if you discover how to, please let us know in the contact form). It started as a fun little experiment and now it’s grown so much it can be difficult to keep up with sometimes! I wanted to release a decoration patch but that content was delayed due to being sick and my normal job requiring more of my time this month so I shifted to some changes that would be easier to implement. The game has been running for 3 years now.
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